Backstage, you will find a Toad who will give you this first Warp Whistle. Run to the right towards the end of the stage, moving past the final area.
You have 30 seconds until it throws you back out into the foreground. Hop on the block and then duck on it to magically fall through the world and into the background. Near the end of the stage, you should spot a special looking white block. The first Warp Whistle can be found in World 1-3. These Warp Whistles will transport you to special Warp Locations, where you can easily jump between different levels. Instead, you’ll need to find special Warp Whistles that are cleverly hidden across select levels in Super Mario Bros. This time around, though, they don’t work off of potions and vases.
Super mario bros 3 power ups series#
Making a triumphant return to the series are Warp Locations. The video below shows this same method as well as a few harder to accomplish methods. They will get killed by the shell, earning you points and 1-Ups after a few moments. Then, simply wait for the Lakitu to start dropping its little spinies. Put the Koopa shell between the blocks and let it start bouncing from side to side. There are some wood blocks on the ground. Now turn back to the left and look for the two question mark blocks with a pipe and bricks nearby.
If you take them out and grab one of their shells, bring it to the right until a Lakitu appears above you. This leads to another somewhat long hill with a group of Koopas on it. When you arrive, continue through the level to the halfway point where you slide down a very long hill. To do this, you’ll want to head to World 3-4. This method will let you place a Koopa Troopa shell in a particular area that will allow you to constantly rack up points, leading to extra 1-Ups. The Treasure Ship contains 169 Coins and a hidden 1-Up Mushroom just before the end pipe.The first secret we’re going to take a look at is more of a glitch than a secret, according to most fans. If you have 88 Coins and a score ending in -30, you'll want to stop the timer on an odd number. So, if you're at the Roulette Block with 66 Coins and a score ending in -60, you'll want to stop on an even number. If you stop the timer on an odd number, your tens digit will increase by 5. Keep in mind that if you stop the timer on an even number, your tens digit won't change. Of course, you get 50 points per second remaining after you hit the Roulette Block, which affects the all-important tens digit of your score, so you'll have do a little planning ahead. (Example: 55 coins, score of 276 50.) A Treasure Ship will replace the Wandering Hammer Brother. 11, 22, 33, etc., but NOT zero), and the tens digit (the second number from the right) of your score must match the repeated number in your Coins total. After getting the time bonus, your Coin total must be a multiple of 11 (e.g.Hit the Roulette Block at the end of the level.Have at least one Wandering Hammer Brother on the map screen.In Worlds 1, 3, 5, and 6, you can turn a Wandering Hammer Brother on the map screen into a lucrative Treasure Ship. Stomp the P-Switch and two gigantic "3's" made out of Coins will appear below. From there, fly straight up from the Wood Blocks, and sprout the P-Switch from the Brick Blocks. Take the lower path in the bonus room, and you'll emerge on the island inside the huge arch. In the beginning of World 5-1, fly up and enter the pipe in the sky.On the World 2 map screen, use a Hammer on the rock in the upper-right corner to reveal a few bonus opportunities, as well as a lake shaped like the Roman numeral "III".A "3" made out of Coins is located inside World 1-1's tall pipe right before the goal.3, because there are four "3's" hidden throughout the game. The designers must've been totally excited about Super Mario Bros. On the World 7 map screen, you trek across three pipe-shaped islands. Also in World 3, the island with the Castle is shaped like Japan. On the World 3 map screen, the "bonus area" contains two islands that you can reach with the canoe.